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Power User: September 1999

Start-up Programs

The best software for preschoolers

By Russell Smith

Computer software will never replace crayons, round-tipped scissors, and adult supervision for preschoolers. And that's as it should be: Little kids need to interact with more than a computer screen and a mouse. But it's nice to know that software has become more accessible -- and educational -- for preschoolers, thanks to color monitors, fast CD-ROMs, and even faster DVD technology.

Probably no segment of our student population needs sight and sound enhancements more than the preschool set. Provide excellent computer-assisted instruction at this age, and you might tip the scale as to whether a kid graduates or drops out in a dozen years.

Here are what I consider the top educational preschool software programs available today:

3D Froggy Phonics3D Froggy Phonics
Ingenuity Works, Inc. (800) 665-0667. Ages 4 to 8. This early learning program, produced by a Canadian company formerly known as VR Didatech, is an excellent resource for pre-K to third grade. Frizzy the Frog leads pupils on a journey to discover the sounds letters make. Interesting activities help kids differentiate between vowels and consonants. Your youngest pupils will enjoy a Watch segment that provides 10 animated phonics movies with scrolling text. But don't be quick to dismiss this as only a preschool or kindergarten program: It has tough spelling activities that will benefit third-graders, as well as other activities that can help students for whom English is a second language.

A to Zap!A to Zap!
Sunburst Communications. (800) 321-7511. Ages 3 to 6. This award-winning program will engage the youngest learners for hours with activities based on letters of the alphabet. Each letter has a module of humorous and educational games designed to teach about the letter and inspire creativity. I especially like the Kite and Music modules for their use of pattern recognition and music.

A comprehensive Sunburst ringbinder helps explain the full potential of this neat program. Also included is a Sunbuddies activity booklet with coloring pages. Teachers can order additional activity books, as well as a set of colorful alphabet flash cards featuring Sunbuddies.

Power User Best BetBananas in Pajamas: It's Fun Time!Bananas in Pajamas: It's Fun Time!
DK Publishing. (800) 937-5557. Ages 2 to 6. This whimsical preschool CD makes no effort to teach letters or any hardcore curriculum skills. Following the philosophy of teachers who prefer the "play" method of instruction for preschool children, this CD features two delightful, British-accented bananas named B1 and B2 who, wearing striped pajamas, lead children in merry adventures.

A click of the mouse produces surprising and humorous results in every module. In Rat's Shop, children can click on funny objects -- a can that oozes is a big laugh -- and help Rattie make a sandwich. In Beach and Park, kids build a toy and give suntan lotion to Amy the Teddy Bear. At Banana's House, kids can play a music memory game on a xylophone, repeating the notes the Banana plays. For critical-thinking skills and creativity, I'd say this disk is a Best Bet for preschool collections.

Blue's ABC Time ActivitiesBlue's ABC Time Activities and Blue's Birthday Adventure
Humongous Entertainment. (800) 499-8386. Ages 3 to 6. According to PC Data, Blue's Birthday Adventure was the fourth highest-selling educational CD-ROM program in 1998. Small wonder with the boost it gets from Nickelodeon, which broadcasts the kid-famous "Blue's Clues" television program and worked closely with the development of the software.

Both of these CDs exemplify the Nickelodeon motto: Play to Learn. The games have real educational content, but it's not the watered-down first-grade curriculum that some teachers say they prefer in early-learning software. (I don't share that preference myself, but that's another column.)

In both of these programs, students learn basic skills, such as ABCs, sorting, classifying, and matching, as well as colors, shapes, and patterns. But these programs become more creative in helping students develop critical-thinking and problem-solving skills. In some ways, the hunt for Blue's Clues reminds me of a preschool version of the Carmen San Diego programs. Hundreds of clickable surprises and an adjustable difficulty level for players turn these programs into rewarding adventures.

Dr. Seuss Preschool & Kindergarten
Broderbund, a subsidiary of the Learning Company. (800) 685-6322. Ages 2 to 4. Who can resist the delightful rhymes of Dr. Seuss? In this charming program, the Cat in the Hat and Horton the elephant lead kids on fun-filled adventures that teach the alphabet, numbers, counting, phonics, sorting, classifying, beginning reading skills, and more. Dr. Seuss' philosophy was that reading did not have to be dull. The motto for this software is: "When kids laugh more, they learn more." I think you'll find kids laughing -- and learning -- with this one.

Elmo's Preschool Deluxe and Elmo's Reading: Preschool & Kindergarten
Creative Wonders, a subsidiary of The Learning Company. (800) 852-2255. Ages 4 to 6. Each of these Sesame Street preschool programs is a two-CD set that uses lovable Elmo to teach a wide array of preschool skills. I'm not thrilled about Elmo's shrill pronunciation of words (either on TV or on CD), but if you can get past that, these CDs are worth a serious look.

Elmo's Preschool Deluxe offers 15 learning activities, including the obligatory colors and shapes, math activities, and simple spelling. In a module that stresses social skills, Elmo talks about emotions while kids create a face to match the emotion. The second disk offers interactive adventures involving real-world skills such as safety, good habits, and recycling, in ways that call upon children to listen to directions, develop critical-thinking skills, and make decisions.

I like Elmo's Reading because "smart" assessment technology personalizes the program by adjusting the level of difficulty for each child. I also like the fact that the first disk builds basic reading skills and the second uses those skills in an exciting "Reading Adventure." On the first CD, kids study letters and word families by helping Grover complete words in his comic book, spelling the words in Cookie Monster's kitchen, and developing simple sentences while exploring a nature book with Elmo. The second disk focuses on excellent vocabulary modules, reading comprehension, printable activities (such as creating a personal storybook), and social themes, such as developing self-confidence.

Power User Best BetFirst PhonicsFirst Phonics
Sunburst Communications. (800) 321-7511. Ages 4 to 6. This program, produced by Illinois's Software for Success and distributed by Sunburst, focuses on the phonics skill essential to success in reading: the ability to sound out the first letter of a word.

The program includes several educational games. In the Mailbox Game, for instance, children pick the correct first letter, and a mailman delivers it to a house with the same letter. And the Circus Game features animals bouncing through the air in a three-ring circus while kids try to pick the correct first letter written on several trampolines. If they pick the wrong letter, the trampoline collapses.

This is fun for kids, and, for teachers, there are lots of tools for gauging student progress. As with all Sunburst products, it comes with an excellent teacher's manual filled with lesson suggestions and blackline masters for reproducing worksheets. I give this program a Best Bet for Preschool Phonics Software.

Power User Best BetFreddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch
Humongous Entertainment. (800) 499-8386. Ages 3 to 8. Another Humongous title, this one is eye-catching and ear-captivating, with television studio-quality graphics and a sound track that's fun to play even when nobody is sitting at the computer. My kids are 10 and 14 years old, but I let them take a trial spin on this program, and they were riveted for two days until I reclaimed it for review. This CD has zero violence, and the game is different every time you play it, so it doesn't get repetitious like most software.

The object of this adventure game is for Freddi Fish and her faithful friends to help Cousin Calico stop the fishnappers who have been rustling the prize-winning hogfish. Along the way, pupils learn sequencing and memory skills, social skills like friendship and cooperation (a big plus for little ones), and many strategic thinking skills like mental mapping, prediction, and testing hypotheses. Of course, some elements are just plain fun, like creating a wanted poster, visiting an "oysteroid" arcade, or playing a nickelodeon movie (the traditional kind, not the TV-channel kind).

Included in the package are a Parent/Teacher Guide, Freddi Fish stickers, and an activity book filled with mazes, see-and-find puzzles, math crossword puzzles, and lots more. If you like this one (and your little ones will), you might want to look at the older Freddi Fish CDs, which are just as much fun. So round 'em up, pardner, and get on down to the corral to lasso a few boxes of these programs for your littlest cowpokes. I give this program a Best Bet for Creative Preschool Software.

JumpStart Preschool
Knowledge Adventure. (800) 545-7677. Ages 2 to 5. This preschool title from the hugely successful Jumpstart series is jam-packed with colorful and educational activities. Casey the Cat's colorful classroom is the setting for Preschool, where 2- to 4-year-olds learn basic skills such as sequencing, numbers, shapes, phonics, colors, counting, music, and early vocabulary.

Power User Best BetLiving Letters ABC: The Letters with PersonalityLiving Letters ABC: The Letters with Personality and Living Numbers 123: The Numbers with Personality
LarKen Software, Inc. (800) 242-4775. Ages 2 to 6. These Windows-only programs are real sleepers from a small software company in Bremerton, Wash. Programmers and designers from the huge firms could take some lessons from the LarKen folks. This software sports a truly excellent interface with super-easy installation, friendly menus, and high-quality multimedia components that blend cartoon graphics with real-life photography and videos. And there's no need to fiddle with setting your Windows video driver to 256-color mode: These programs work best on high-color display. I only wish the other companies would be so progressive.

Living Letters has several amusing activities. In Word Match, for instance, kids match words with photos and are rewarded with a short educational film after five successful matches. And in Letter Learning, each letter of the alphabet comes alive with animation and photographs.

Living Numbers uses the same innovative multimedia techniques. Six learning activities help youngsters learn grouping, counting, memory skills, coloring, and other early math concepts. I give the LarKen preschool software a Best Bet for Innovative Preschool Software.

Madeline Classroom Companion: Preschool & Kindergarten
Creative Wonders, a subsidiary of The Learning Company. (800) 852-2255. Ages 4 to 6. The delightful book and cartoon character Madeline lends her own distinct charm to this CD-ROM program. In this two-disk set (one for preschool, one for kindergarten), Madeline guides kids on a fun-filled journey to a French town. The different activities in different shops will entice children to play again and again.

All of the activities have settings for three different skill levels, which help the youngest preschooler as well as the more advanced user. Kids learn different skills in different shops and stops. In the bakery, for instance, they learn how to count the treats, and in the playroom, they learn word-recognition and spelling skills, along with a few French and Spanish words. The newsstand has printer options for games, puzzles, and crafts that can be played away from the computer, and the movie theater shows videos of Madeline singing and dancing with her pets and friends.

Memory Fun!Memory Fun! and Sequencing Fun!
Sunburst Communications. (800) 321-7511. Ages 4 to 7. Some people might call these programs one-trick ponies because their curriculum objectives are so narrow. But they cover essential skills for the youngest students. In Memory Fun! Tiny the elephant and the Sunbuddies lead students through a number of matching games. Easy concentration games cover colors and shapes, as well as counting skills, and the CD comes with Sunburst's standard teacher's ring-binder with hardcopy lesson activities.

Sequencing Fun! is one of my favorite disks. With the help of the cute Sunbuddies, kids improve their memory skills and enhance their sequencing abilities. Text, pictures, animations, and video clips challenge students to arrange information in the correct order.

Reader Rabbit Personalized PreschoolReader Rabbit Personalized Preschool
The Learning Company. (800) 852-2255. Ages 3 to 5. Reader Rabbit has become one of the classic characters of software history: More than 10 years ago, educators were using Reader Rabbit on monochrome Macs and PCs. Like Mickey Mouse and the Energizer bunny, this rabbit shows no signs of retiring. In the latest Preschool version 2.01, Reader Rabbit and friends try to restore an old carnival by earning money. This theme of a final goal has been hugely successful in other Reader Rabbit titles and makes youngsters strive to complete the quest.

Different segments lead the preschooler into interactive missions to earn money to restore the carnival. Combining play activities -- the Hide-and-Seek activity is especially cute -- with preschool skills, Reader Rabbit has just the right mixture of playful and educational activities for our youngest students. And if your school includes older students, you'll find they enjoy helping younger ones with this program.

A final caution

I want to emphasize that preschool software, no matter how great, is not the Holy Grail to diagnosing and solving early learning problems. No machine can replace loving parents, a caring teacher, good books, and the give-and-take of playground friends. But the right software can be a wonderful enhancement to the preschool environment.

Just don't let the computer become an electronic babysitter -- or teacher. We must guide kids in their use of computers, and we must always remember that kind and encouraging words are far better motivators than any funny pixel on a computer monitor.

Russell Smith is a contributing editor to Electronic School and an educational technology consultant for Region 14 Education Service Center in Abilene, Texas.

Reproduced with permission from the September 1999 issue of Electronic School. Copyright © 1999, National School Boards Association. Electronic School is an editorially independent publication of the National School Boards Association. Opinions expressed by this magazine or any of its authors do not necessarily reflect positions of the National School Boards Association. This article may be printed out and photocopied for individual or educational use, provided this copyright notice appears on each copy. This article may not be otherwise transmitted or reproduced in print or electronic form without the consent of the Publisher. For more information, call (703) 838-6739.

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