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Scientific Method

Selecting software for science class

By Russell Smith

If you want to see some of the best in classroom technology today, look at the software available for science classes. It's not hard to figure out why science has been so blessed: Science teachers, often tinkerers and innovators at heart, have been among the pioneers in using educational technology.

Beginning with the early movies and videos, technology has allowed science teachers to safely demonstrate potentially dangerous lab experiments and to take classes on electronic field trips to exotic locations. In the early 1990s, science teachers led the way in using laser disc players, which many thought would be the next great technology for the classroom. But the players never did take off -- they were too bulky, too expensive, and not very interactive. In the end, they couldn't compete with the convenience and comparatively low cost of CD-ROMs.

Over the past two years, I've watched the quality of CD-ROMs improve dramatically. Many of the discs that impressed me in late 1996 and early 1997 pale in comparison to what's available now, especially for science classes. (I've also seen some real duds, but more about that later.) Here are my favorites, with Internet addresses and phone numbers so you can check prices for volume purchases:

For the youngest scientists

My Amazing Human Body.
DK Publishing. (800) 937-5557. Ages 5 to 9. This is undoubtedly my favorite elementary science CD. The whimsical Seymour Skinless skeleton guides the user through a variety of activities that are highly creative and interactive. Students can click and drag to assemble a skeleton, can race against a timer in finishing the assembly, and can even put body parts together in goofy ways. I particularly like the sections on nutrition and health, which teach important concepts about respiration, digestion, and other biological processes. Using Microsoft's DirectX multimedia software for animations, this superb and sophisticated program puts to shame other programs that offer washed-out versions of boring videos on tiny computer screens.

Thinkin' Science.
Edmark. (800) 691-2986. Ages 5 to 8. With Edmark's typical user-friendly installation and inviting interface, this Mac/Windows hybrid disc is a delightful complement to Edmark's classic Sammy's Science House, which offers science lessons on everything from fungi to weather. In Thinkin' Science, games like Animal Tracking, Fun Physics, Day and Night, Mystery Cave, and What Did You See? are both fun and educationally sound, with activities that help kids learn scientific methods and concepts.

Ultimate Science Success Pack.
Knowledge Adventure. (800) 542-4240. Ages 6 to 10. My son was upset several years ago when we switched to Windows 95 and the DOS version of 3-D Dinosaur became a little too unstable to run. Now, this award-winning program is back, better than ever in full Windows glory, as part of a four-CD set produced by the same folks who brought us the popular Jumpstart software. The other discs in the set include 3-D Body (warning: there's no fig-leaf option on this anatomy CD); Undersea Adventure, which has neat games and nice movie clips; and Aviation Adventure, with its comprehensive pictorial and video encyclopedia database plus an awesome feature that allows kids to create aerodynamically sound paper airplanes.

For growing scientists

Discovering Endangered Wildlife and A Fieldtrip to the Rainforest Deluxe.
Sunburst. (800) 321-7511. Grades 4 to 8. These two new offerings are typical of the excellent programs Sunburst is producing these days. I especially like the Wildlife CD, where kids can hear animal calls, see video clips, research data, and challenge themselves with an intricate puzzle game. Both programs come with superb directions, both onscreen and in ring-binder teacher manuals. (The Rainforest manual also contains extensive duplication activities that teachers will like.) Check for lab pack and special offers on all Sunburst programs; the company offers some exceptional budget pricing for volume purchases.

Everything Weather: The Essential Guide to the Whys and Wonders of Weather.
The Weather Channel (distributed by Sunburst). (800) 321-7511. Grades 4 to 8. Mac or Windows. If you like the Weather Channel on TV, you'll appreciate this CD, with its great photographs, interactive weather maps, and fascinating videos. (The quality of the QuickTime movie clips is excellent, with some fantastic shots of killer tornadoes.) Also nice: a comprehensive Teacher's Guide that provides a framework for using the software across the curriculum, complete with lesson plans and master student handouts.

Message in a Fossil: Uncovering the Past.
Steck-Vaughn. (800) 531-5015. Grades 2 to 7. This award-winning CD is my favorite science program for middle-schoolers. It's loaded with fascinating information about plant and animal fossils. Technology buffs will appreciate the fact that the program can be run from the CD without installing any files on the hard drive. Jointly designed by Edunetics and Sunburst, the CD is sold by both Sunburst and Steck-Vaughn. I prefer the latter version because Steck-Vaughn also offers a kit that includes manipulatives (real fossils), books, and several other teaching aids.

Raintree Interactive Science Encyclopedia.
Steck-Vaughn. (800) 531-5015. Grades 2 to 7. If you need ideas for science fair projects, take a look at this disc, which comes with a full-color science projects book, a comprehensive classroom guide, and a user's guide. I especially like the lab projects and the interactive timeline of science. This CD contains 20 interactive experiments and provides directions for another 150 experiments to try in class or at home. It also serves as an encyclopedia reference disc, with nearly 3,000 articles covering all areas of science. Students can use the program to perform searches, keep records of favorite articles, take notes, and see and hear photos, videos, sound effects, and even animations.

High school programs

BioLab Fly, BioLab Frog, BioLab Invertebrate, and BioLab Pig.
Pierian Spring Software. (800) 213-5054. Ages 10 to adult. I used to firmly believe that nothing could replace the hands-on experience of dissecting a real animal in a classroom lab, but this software series comes close to convincing me otherwise. As a supplement or an alternative to lab dissections, these programs are simply the best around for software laboratory simulations. (The BioLab Invertebrate, in case you're wondering, features an earthworm, a crayfish, and a sea star.)

BodyWorks 6.0.
The Learning Co. (800) 852-2255. Ages 10 to adult. The latest update of the award-winning Bodyworks has some neat new features: more than 80 three-dimensional rotating models, 100,000 new words, and video lectures delivered by a Star Trek look-a-like, Dr. BodyWorks. The program also offers access to the latest Internet medical information and an extensive web site directory. A fig-leaf option is available for bashful classrooms.

The Digital Field Trip to the Rainforest.
Digital Frog International. (800) 621-FROG. Ages 13 and up. This new CD produced by a small Canadian software company is even better than the company's two earlier offerings, The Digital Frog and The Digital Field Trip to the Wetlands. Making extensive use of virtual reality technology, the Rainforest version allows students to explore the Blue Creek Rainforest Reserve in Belize, Central America. The menu navigation system is quite innovative and can be run entirely from the CD -- a real plus for machines with super-fast CD drives. Make sure you buy the educational version, which provides a hard-copy workbook as well as a useful field guide.

Eyewitness Encyclopedia of Science 2.0.
DK Publishing. (800) 937-5557. Ages 10 to adult. Coming from DK's extensive line of topnotch science programs, this superlative CD-ROM program has an excellent section on famous scientists, a Quiz Master that tests students on their knowledge, and informative sections on mathematics, physics, chemistry, life sciences, Earth and the universe, and the Periodic Table.

Eyewitness Encyclopedia of Space and the Universe.
DK Publishing. (800) 937-5557. Ages 10 to adult. My hands-down favorite for the high school crowd. A clean-cut menu system leads to stunning visual effects and concise descriptions of important facts about astronomy and the space program. I especially like the extensive biographical information on scientists and astronauts and the challenging, interactive games that involve students in landing a lunar module and launching a rocket. Very well done indeed.

An Odyssey of Discovery: Earth and Space.
Pierian Spring Software. (800) 213-5054. Ages 10 to adult. From the makers of an excellent multimedia authoring program (Digital Chisel), this science program was developed by teachers to impart critical-thinking skills and to align with the National Science Education Standards. Students "enter" a three-dimensional building and work with interactive modules on such activities as locating spacecraft, helping a scientist from the past determine the circumference of the Earth, or examining a fossil bed and developing theories to explain the evidence they uncover.

The Ultimate Human Body 2.0.
DK Publishing. Ages 10 to adult. It's not hard to find an anatomy CD that rotates pictures of human organs. What makes this one special is that it also provides three-dimensional, two-dimensional, and X-ray views of the body. An MMX version of this CD takes advantage of Intel's new multimedia technology and allows remarkably clear, full-screen videos at 25 frames per second. This CD would be great for biology classes, as a reference in the library, and as an incentive to the budding doctors in your school.

About those duds. . .

While I'm generally impressed with the high quality of the science software currently available, I'm dismayed at the number of programs that are difficult to install, hard to use, and/or just plain boring. Vendors need to work much harder at developing programs that take full advantage of the 32-bit Windows operating systems in both Windows 95 and Windows 98. Discs that have confusing installations and instructions, or that depend on older 16-bit QuickTime movie players, bring unnecessary (and sometimes expensive) grief to schools.

Insist on PC discs that are truly Plug and Play, not Plug and Pray. If you're not satisfied in this regard, demand your money back. Schools represent a huge market for software vendors, and vendors need to learn that poor-quality programs will ruin their business.

And before committing your district to large purchases, ask vendors for preview samples that teachers and kids can try out. This will give you a better idea of whether the CDs are easy to use -- and whether they meet the objectives of your science curriculum.

Russell Smith, an educational technology consultant for Region 14 Education Service Center in Abilene, Texas, recently received an award from the Texas State Teacher's Association for the Best Continuing Educational Newspaper Column for 1997. He welcomes comments and questions.

Reproduced with permission from the June 1998 issue of Electronic School. Copyright © 1998, National School Boards Association. This article may be saved to disk, printed out for individual use, or reproduced in quantities of less than 100 copies for academic use only, provided this copyright notice remains intact on each copy. This article may not be otherwise transmitted or reproduced without the consent of the Publisher. For more information, contact Magazines Coordinator Jo Surette, (703) 838-6739.

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